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WWW API应该做到这一点,但UnityWebRequest取代了它,所以我将回答新的API。这是很简单的。你必须使用协程与Unity的API来做这一点,否则你必须使用c#标准的web请求API和线程。有了协程,您就可以生成请求,直到完成为止。这不会阻塞主线程或阻止其他脚本运行。
GET请求:
void Start()
{
StartCoroutine(getRequest("http:///www.yoururl.com"));
}
IEnumerator GetRequest(string uri)
{
UnityWebRequest uwr = UnityWebRequest.Get(uri);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
带表单的POST请求:
void Start()
{
StartCoroutine(postRequest("http:///www.yoururl.com"));
}
IEnumerator PostRequest(string url)
{
WWWForm form = new WWWForm();
form.AddField("myField", "myData");
form.AddField("Game Name", "Mario Kart");
UnityWebRequest uwr = UnityWebRequest.Post(url, form);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
使用Json的POST请求:
void Start()
{
StartCoroutine(postRequest("http:///www.yoururl.com", "your json"));
}
IEnumerator PostRequest(string url, string json)
{
var uwr = new UnityWebRequest(url, "POST");
byte[] jsonToSend = new System.Text.UTF8Encoding().GetBytes(json);
uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(jsonToSend);
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
uwr.SetRequestHeader("Content-Type", "application/json");
//Send the request then wait here until it returns
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
带有Multipart FormData/Multipart Form文件的POST请求:
void Start()
{
StartCoroutine(postRequest("http:///www.yoururl.com"));
}
IEnumerator PostRequest(string url)
{
List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));
UnityWebRequest uwr = UnityWebRequest.Post(url, formData);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
PUT请求:
void Start()
{
StartCoroutine(putRequest("http:///www.yoururl.com"));
}
IEnumerator PutRequest(string url)
{
byte[] dataToPut = System.Text.Encoding.UTF8.GetBytes("Hello, This is a test");
UnityWebRequest uwr = UnityWebRequest.Put(url, dataToPut);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Received: " + uwr.downloadHandler.text);
}
}
DELETE请求:
void Start()
{
StartCoroutine(deleteRequest("http:///www.yoururl.com"));
}
IEnumerator DeleteRequest(string url)
{
UnityWebRequest uwr = UnityWebRequest.Delete(url);
yield return uwr.SendWebRequest();
if (uwr.isNetworkError)
{
Debug.Log("Error While Sending: " + uwr.error);
}
else
{
Debug.Log("Deleted");
}
}
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